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Worked as video editor for this game review of Hellblade 2.
I worked as video editor to clean up the Google Cloud Next ‘24 livestreams by taking feedback from livestream producers and turning around a cleaned up version same day.
I worked a video editor and post supervisor for this series of videos for Google Cloud marketing
I wrote, captured, and edited this video review for Withering Rooms. I also did the voice over.
I worked as on-site video editor at Next 24 in Vegas doing a quick turn-around edit recapping all the announcements in the general Keynote.
I wrote, produced, edited, and did voice over for this review of Cuba’s first indie video game Saviorless.
I worked as video editor on this video for Google which uses interviews with employees to share their top tips for beginners getting started with Google Cloud.
I worked a video editor and post supervisor for this series of videos for Google Cloud marketing
I did the voice over and video editing for this video game review about the multiplayer horror game Outlast Trials.
As the post-supervisor and editor for 'New Way Now' by Google Cloud, I worked on an episode highlighting HCA Healthcare's use of generative AI with Google Cloud to improve healthcare delivery. My role focused on overseeing the post-production and editing to succinctly present HCA's innovation in enhancing clinician workflows and patient care. This project showcased the power of AI in healthcare, emphasizing technology's role in supporting clinicians.
In this work, I sorted through extensive gameplay footage to select the most impactful clips, ensuring that the visuals complement and elevate the reviewer's insights. My focus was on delivering a high-quality, engaging video that not only respects the game’s essence but also meets the tight deadlines associated with review embargoes.
As a video editor, I contributed to the Global Gamers Challenge, a collaboration between Global Citizen and Flutter by Google. This 8-week contest, inspired by the Playing for the Planet Alliance, engaged participants in creating sustainable games. My role was to edit the promotional video that highlighted the challenges goals.
I worked as a video editor on a project featuring Anna Marie Wagner from Ginkgo Bioworks, discussing the intersection of generative AI and biotech at Google Cloud Next '23. The video highlighted Ginkgo's collaboration with Google Cloud in developing AI for biological engineering and biosecurity, showcasing the potential of AI in transforming biology.
As a co-producer, I helped managed a project under tight deadlines and budget, creating a video for the American Sign Language Fingerspelling Recognition Competition by Kaggle and Google. The challenge was to conceptualize a promotional video within one week, followed by a few days of intense post-production.
As the video editor, I was tasked with swiftly editing a detailed review of Forza Motorsport, completed in less than 24 hours to meet an embargo deadline. The review delved into the game's new systems, including track design, car dynamics, A.I., tuning, various game modes, its shortcomings, and its comparison with other racing experiences.
As the lead producer for Google I/O 2023, I managed 120 technical sessions and workshop videos. My role involved planning and overseeing the production of all video content, which included managing vendors, overseeing studios and teams worldwide, and ensuring smooth workflows for high-demand production.
I worked as video editor on the promotional campaign for Google Flutter showcasing how Topline used Flutter to build their app. Topline is an app designed for recording musical concepts on-the-go, enabling artists to sync, share, and structure their ideas seamlessly in the Cloud. Through careful selection and structuring of soundbites and b-roll, I wove together a visual narrative that not only highlights Topline's functionality but also tells the story of Flutter's power and potential.
As a video editor, I worked on a GitLab feature for Google Cloud Next '23, highlighting their use of generative AI to boost software development efficiency. The video, featuring GitLab's Ashley Kramer, showcased their 10X efficiency gain and partnership with Google Cloud. My role was to edit this piece into an engaging narrative that illustrated GitLab's innovative approach.
As a video editor, I worked on a segment featuring Marcus Fountain from McCormick at Google Cloud Next '23. The video focused on how McCormick is revolutionizing its business using data and AI, highlighting their journey with generative AI and the impact of Google Cloud products. My role involved editing the interview into a concise, engaging narrative that effectively conveyed McCormick's innovative strategies.
I co-produced a video chronicling Sasha Blair-Goldensohn's journey, post-accident, to enhance accessibility worldwide. The production spanned New York City, Boulder, and Cambridge, focusing on his work with Google's Dianna and Rio to create accessible routing in Google Maps. This project, blending diverse filming locations and a powerful human narrative, stands out as one of my most fulfilling experiences.
As a producer, writer, host, and editor for the independently produced podcast, "Strange Phenomenon", I have created an engaging series that delves into the realm of the paranormal and the unexplained. Through compelling interviews with experts and eyewitnesses, each episode explores events and phenomena that challenge conventional scientific understand
As a co-producer, I worked on a video filmed in New York City and Mountain View, focusing on the creators' stories and the widespread advantages of live captioning in Google Slides. Our aim was to show how embedding accessibility features in applications offers benefits beyond the primary user group, making it more versatile and inclusive. This project highlighted the importance of prioritizing accessibility, transforming an app from a specialized tool to a platform serving a diverse audience.
As the camera operator and video editor for Don Knuth's 80th birthday VR piece in Sweden, I used the Google JUMP rig with 17 GoPros for stereoscopic 360-degree filming. My role spanned from pre-production to final cut, employing cloud-based stitching software. This project enhanced my skills in immersive 360-degree storytelling, showcasing the unique challenges and possibilities of VR.
As lead producer for Google I/O 2022, I managed the production and post-production of 150 videos, navigating COVID restrictions and safety protocols. This involved 250 shoots worldwide and coordinating ASL interpreters for 15 keynotes. Despite the tight schedule and challenging conditions, we successfully delivered all content on time.
I had the pleasure of being the video editor for a fun piece promoting the Big Android BBQ, an event for Android developers. Given the lighthearted nature of the video, I used a variety of editing techniques and sound effects to bring out the humor in the content, resulting in a unique promotional piece that stood out for its comedic and engaging presentation bringing in over 30k+ views for a relatively small event.
As the video editor for a promotional piece on the Liftware Level, I worked on a project blending technology with accessibility. Liftware Level, a robotic device, aids those with limited hand and arm mobility. My editing focused on showcasing the product's functionality and its potential to enhance user comfort and independence. This project aligned with my belief in universal accessibility, making it a particularly rewarding experience.
I worked as video editor for a fast turn-around sizzle for Google I/O 2018 featuring a number of influencers who attended the event.
During the two-day Polymer Summit , I had the opportunity to serve as on-site editor in Copenhagen, Denmark. My role encompassed creating a dynamic sizzle reel encapsulating the event's highlights, from engaging talks to hands-on codelabs and informative Q&As. The resulting piece aimed not only to recap the energy and information from the summit but also to serve as an enticing invitation for viewers to delve into the full-length talks.
At the inaugural TensorFlow Dev Summit, which drew thousands from the community, I served as the on-site video editor, tasked with capturing the energy and insights from this landmark event. My role involved weaving together captivating soundbites, dynamic b-roll, and branded music into a cohesive and compelling highlight reel that encapsulated the essence of the summit and its groundbreaking AI discussions.
As a part of the Academic Technology video team for San Francisco State University, I had the opportunity to contribute to a promotional piece showcasing the vibrant life and opportunities the University offers. I worked as both camera operator and editor. The video served as a powerful tool for the university, drawing prospective students and highlighting the school's unique advantages.
As the Lead Video Editor for the 10-episode science fiction web series "Dark Pool," I was instrumental in crafting a narrative that wove together complex themes of DNA manipulation, time travel, and alternate realities. My efforts were recognized with the Best Editing award in the Science Fiction and Horror category at the Hollyweb Festival.